DICEHEAD TOURNAMENT RULES & GUIDELINES
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1. All Official Army Lists available are playable.
2. ALL GAMES will be Axis vs. Allies IF Possible.
3. All the Models in the Army DO NOT have to be painted or flocked but should be assembled and should be completed as close to possible to represent what the model is supposed to be. (WYSIWYG)
4. List restrictions - Mid War Monsters will not be allowed in the tournaments unless noted in the specific tournament description.
5. In most events, there is a Best Army award that will encompass paint and theme, so, Histories are encouraged if you want to go for this award, but NOT REQUIRED and will NOT affect your overall score.
6. Army Lists should be emailed to shane@dicehead.com with "FOW List" in the Subject and your Name and phone number in the Body at least 1 week in advance, but the day of is fine if for some reason you cannot.
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Non-Rogue Trader Tournament Rules
ALL The Rules for Rogue Trader Tournaments will be used for our regular Non-RT Tournaments with the following Exceptions:
1. There are NO Sportsmanship, Theme or Painting Scores. But, this is NO EXCUSE for poor Sportsmanship! Anyone acting in an inapropriate manner will be removed from the tournament with no refunds!
2. All the Models in the Army DO NOT have to be painted or flocked but should be assembled and should be completed as close to possible to represent what the model is supposed to be. (WYSIWYG)
3. You may be up to 5 points over the tournaments points allowance
4. The AdeptiCon INAT FAQ 4.3.1 & Games Workshop FAQ and Army Errata Lists will be used.
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WARHAMMER 40,000 ROGUE TRADER RULES
1. The Warhammer 40,000 5th Edition Rules will be used.
2. You must use the same army list for each game.
3. All models must be painted and based, meaning that all models are required to have at least three colors on them. At the bare minimum, bases must be painted if they are not flocked. If your models are not painted, you will receive a deficit to your overall score and you cannot place as "Best Overall" in the Rogue Trader Tournament with an unpainted army.
4. All models must be Citadel, Marauder, Fanatic, or Forge World models. Forge World models may only be used to represent entries from Codecies or Army books. Vehicles from the Imperial Armour book are not permitted.
5. Rogue Trader Tournaments are for fun, and poor sportsmanship will not be tolerated. You must conduct yourself in a manner that will not bring the hobby into disrepute. Conduct yourself as you would have your opponents conduct themselves. Profane language and unsportsmanlike conduct will not be tolerated and you will be removed from the tournament if you cannot control your language/actions.
6. You may use Special Characters as long as they meet the specified requirements (e.g., you may not use a Special Character that is restricted to armies over 3,000 points or under 1,500 points if the tournament you are playing is using 1,850 or 2,000-point armies!).
7. The AdeptiCon INAT FAQ 4.3.1 & Games Workshop FAQ and Army Errata Lists will be used.
8. If illegal units or rules violations are found in a player's list, at a MINIMUM, the models in violation WILL be removed from all subsequent play. Tournament points MAY be deducted and award eligibility MAY be forfeited.
9. VERY IMPORTANT!: What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. Remember, if you are in doubt about a conversion you have done, you probably shouldn't use it! We don't want you showing up with something you can't use! Please review your opponents’ models before the game begins and ask questions about any conversions/models that you are unsure of.
10. You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
11. New Codecies or Army books - When a new Codex or Army book is published, you must use it if it comes out 1 month or more prior to the Rogue Trader Tournament. If the book comes out less than 1 month before the RTT, you can use either the new book or the existing book.
12 . Create an army of no more than the points allowance for the tournament with one Standard Force Organization chart.
13. Specific zone fighting rules will not be in effect - including Jungle fighting and City fighting.
14. Games can end in a draw if both sides meet or fail to meet the stated victory conditions.
15.A total of 3 Games will be played. There will be a 2 hour time limit per round/game.
16. Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW/Adepticon FAQ's for clarifications.
17. Valid Warhammer 40,000 Armies: Valid armies are any current Army Books currently in print. Index Astartes rules will not be used. Special characters may be used but must adhere to the rules for that particular character.
18. The following Sportsmanship, Theme and Paint Scores will affect your Overall Score in a Rogue Trader Tournament:
SPORTSMANSHIP SCORING SYSTEM:
Possible Total of 10 Points per Game Played plus 3 Possible Bonus Points for a Total of 33 Possible Points Overall.
• Did your opponent show up on time (or early)? (1 Point)
• Did your opponent have all the materials they needed to play (dice, templates, army list, rules for their army, rules for the game)? (1 Point)
• Did your opponent play their turns in a reasonable amount of time (taking in account time to plan strategy, and includes playing throughout all the phases)? (1 Point)
• Did your opponent measure accurately for both model moves and shooting distances? (1 Point)
• Did your opponent solve rules disputes by showing you the relevant passages in their rulebook (or, if that could not be found or remained confusing, was amicable about bringing over a Rules Judge)? (1 Point)
• Was your opponent’s army easy to understand with clear conversions or completely WYSWIG? And did they point out anything not WYSWIG (example: a power fist that is on the model, but not paid for in the points) (1 Point)
• Do you think your opponent built an army based on the theme of the relevant gaming universe and supplied background for that army (as opposed to a force built purely for winning with little or no regard to that army’s established background)? (1 Point)
• Was your opponent of good humor and amicable when not concentrating on strategy or planning out moves (this does not mean they put on a one man circus for you, but rather was not angry/grumbling/complaining/obtuse during your game)? (1 Point)
• Was your opponent helpful in explaining correct rules, explaining how their army works? (1 Point)
• Win or lose, was this person the type of opponent you look forward to playing again? (1 Point)
PLEASE NOTE: If any of these topics did not apply to your game (no rules questions, etc., then you should still give your opponent points for that topic!)
THEME SCORING SYSTEM:
Possible Total of 2 Points per Game Played plus 6 Possible Bonus Points for a Total of 12 Possible Points Overall.
- This was a fine example of what this army should look like. Everything from color scheme, unit markings, to appropriate unit selections for the chosen army. (2 POINTS)
- This army was not exceptional but I do not believe it was looking for loopholes in the army list to give them an unfair advantage in the game. (1 POINT)
- This Army DOES NOT fit the background and flavor of the codex or army book for this army in any way shape or form. An infiltrating, scouting army with three wraithguards?!? Why does that fast cavalry army have two cannons and a steamtank? (0 POINTS)
ADDITIONAL THEME SCORING SYSTEM (THESE POINTS COUNT TOWARDS THEME TROPHY ONLY):
PLEASE NOTE: These Scores DO NOT affect your overall Tournament Score! These points are used to help determine the "Best Themed" Award It is for the players who really work hard to flush out their armies and play an army true to the history and backrounds set in the Universe.
Possible Total of 10 Bonus Theme Points Overall.
The Tournament Judges will answer and score these questions and the points will be given in addition to the normal scores given by players each round.
- Does this army set a good example for this army type? (Has the codex been bent and broken to make a power army that gives the army a bad name or has it been put together to represent the army well?) 2 Points
- Does this army have a storyline/codex theme? (An all Wych Dark Eldar Army or an Eldar Craftworld themed army are examples that would score points here.)2 Points
- Does the army have Fluff? 1 Point for each of the following:
-- Does the army have a name?
-- Are character models named?
-- Are individual units named?
-- Has a back story for the army been submitted? (note: a back story must be a story: it must contain a narrative that takes place within the Warhammer/ 40k universe)
-- Do the army’s painting and modeling fit the submitted back story?
- Is this army one of the top 3 themed armies at the event? 1 Point
PAINT SCORING SYSTEM
Possible Total of 11 Points plus 3 Possible Bonus Points for a Total of 14 Possible Points Overall.
1. The entire army is completely painted. The model(s) must have a basecoat [no visible primer (usually white or black spray paint) and no bare metal showing] and at least three different colors. The model does not have to be painted to an expert level to score a point here, but the miniature cannot look as though it was primed this morning.
2. In your opinion, there was honest effort put into painting the army. Do you think the contestant has tried, to the best of his ability and skill, to finish this army? If so, score a point here.
3. Does the army have a display board? The display board must look nice and should be completely painted, etc.
4. All of the models in the army are based well. If the contestant spent extra time finishing the bases, Score a point here. Do the bases have an appropriate theme (e.g., grass, desert, rocks) and a realistic, detailed appearance?
5. Does the army feature insignia, camouflage schemes, or eye-catching items? We are talking about cohesive color schemes, camouflage patterns, or armywide details that make the whole force seem cooler. Did the painter put some extra time to pick out or add cool basic details on the army? For instance, a basecoated Ultramarines army with all the matching "U" insignia on their shoulder pads would fit this category.
6. Do the character models and centerpieces standout? Every army has an HQ Commander, Lord, Champions, Sergeants, large vehicles or monsters. Was extra time spent painting these important models in the army? Did the models get the attention they deserved? If so, Score a point here.
7. Extra time and effort are evident in the details. Score a point here if the model has small details that enhance the overall look of the model without detracting from its general aesthetics. Such details might include conversions, extra details on bases (e.g., skulls and battlefield debris), or expertly painted eyes,tattoos, etc.
8. Does the army look like an army? Does the force look coherent? Do the various units/regiments have colors, markings, insignia, etc that tie them together? Do the bases of the models match each other, is there a definite theme that you can pick out? If so, Score a point here.
9. The army is painted to an above-average standard. Score a point here if the painting looks "crisp," all features can be seen easily, and highlights and shading are apparent and neat. In short, the model should look like something you would see (or would want to see) pictured in a magazine.
10. This army is one of the top three. Score TWO Points here if you would choose this army as one of the top three armies. Only three players will get these points.
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WARHAMMER FANTASY ROGUE TRADER RULES
1. The Warhammer Fantasy 8th Edition Rules will be used.
2. You must use the same army list for each game.
3. All models must be painted and based, meaning that all models are required to have at least three colors on them. At the bare minimum, bases must be painted if they are not flocked. If your models are not painted, you will receive a deficit to your overall score and you cannot place as "Best Overall" in the Rogue Trader Tournament with an unpainted army.
4. All models must be Citadel, Marauder, Fanatic, or Forge World models. Forge World models may only be used to represent entries from Codecies or Army books. Vehicles from the Imperial Armour book are not permitted.
5. Rogue Trader Tournaments are for fun, and poor sportsmanship will not be tolerated. You must conduct yourself in a manner that will not bring the hobby into disrepute. Conduct yourself as you would have your opponents conduct themselves. Profane language and unsportsmanlike conduct will not be tolerated and you will be removed from the tournament if you cannot control your language/actions.
6. You may use Special Characters as long as they meet any specified requirements.
7. The AdeptiCon INAT FAQ 4.3.1 & Games Workshop FAQ and Army Errata Lists will be used.
8. If illegal units or rules violations are found in a player's list, at a MINIMUM, the models in violation WILL be removed from all subsequent play. Tournament points MAY be deducted and award eligibility MAY be forfeited.
9. VERY IMPORTANT!: What You See Is What You Get (WYSIWYG). If you wish to use an item, it must be represented on the figure. Army list choices whose models aren't available must be converted. Remember, if you are in doubt about a conversion you have done, you probably shouldn't use it! We don't want you showing up with something you can't use! Please review your opponents’ models before the game begins and ask questions about any conversions/models that you are unsure of.
10. You must bring all materials needed to play including dice, measuring devices, templates, models, and any rules that you will be using.
11. New Army books - When a new Army book is published, you must use it if it comes out 1 month or more prior to the Rogue Trader Tournament. If the book comes out less than 1 month before the RTT, you can use either the new book or the existing book.
12 . Create an army of no more than the points allowance for the tournament with one Standard Army Organization chart.
13. Games can end in a draw if both sides meet or fail to meet the stated victory conditions.
14.A total of 3 Games will be played. There will be a time limit per round/game. Time limits are generally 2 - 2 1/2 hours per round.
15. Valid Warhammer Fantasy Armies: Valid armies are any current Army Books currently in print. Special characters may be used but must adhere to the rules for that particular character.
16. The following Sportsmanship, Theme and Paint Scores will affect your Overall Score in a Rogue Trader Tournament:
SPORTSMANSHIP SCORING SYSTEM:
Possible Total of 10 Points per Game Played plus 3 Possible Bonus Points for a Total of 33 Possible Points Overall.
• Did your opponent show up on time (or early)? (1 Point)
• Did your opponent have all the materials they needed to play (dice, templates, army list, rules for their army, rules for the game)? (1 Point)
• Did your opponent play their turns in a reasonable amount of time (taking in account time to plan strategy, and includes playing throughout all the phases)? (1 Point)
• Did your opponent measure accurately for both model moves and shooting distances? (1 Point)
• Did your opponent solve rules disputes by showing you the relevant passages in their rulebook (or, if that could not be found or remained confusing, was amicable about bringing over a Rules Judge)? (1 Point)
• Was your opponent’s army easy to understand with clear conversions or completely WYSWIG? And did they point out anything not WYSWIG (example: a power fist that is on the model, but not paid for in the points) (1 Point)
• Do you think your opponent built an army based on the theme of the relevant gaming universe and supplied background for that army (as opposed to a force built purely for winning with little or no regard to that army’s established background)? (1 Point)
• Was your opponent of good humor and amicable when not concentrating on strategy or planning out moves (this does not mean they put on a one man circus for you, but rather was not angry/grumbling/complaining/obtuse during your game)? (1 Point)
• Was your opponent helpful in explaining correct rules, explaining how their army works? (1 Point)
• Win or lose, was this person the type of opponent you look forward to playing again? (1 Point)
PLEASE NOTE: If any of these topics did not apply to your game (no rules questions, etc., then you should still give your opponent points for that topic!)
THEME SCORING SYSTEM:
Possible Total of 2 Points per Game Played plus 6 Possible Bonus Points for a Total of 12 Possible Points Overall.
- This was a fine example of what this army should look like. Everything from color scheme, unit markings, to appropriate unit selections for the chosen army. (2 POINTS)
- This army was not exceptional but I do not believe it was looking for loopholes in the army list to give them an unfair advantage in the game. (1 POINT)
- This Army DOES NOT fit the background and flavor of the codex or army book for this army in any way shape or form. An infiltrating, scouting army with three wraithguards?!? Why does that fast cavalry army have two cannons and a steamtank? (0 POINTS)
UPDATED THEME SCORING SYSTEM:
PLEASE NOTE: These Scores DO NOT affect your overall Tournament Score! These points are used to help determine the "Best Themed" Award It is for the players who really work hard to flush out their armies and play an army true to the history and backrounds set in the Universe.
Possible Total of 10 Bonus Theme Points Overall.
The Tournament Judges will answer and score these questions and the points will be given in addition to the normal scores given by players each round.
o Does this army set a good example for this army type? (Has the codex been bent and broken to make a power army that gives the army a bad name or has it been put together to represent the army well?) 2 Points
o Does this army have a storyline/codex theme? (An all Wych Dark Eldar Army or an Eldar Craftworld themed army are examples that would score points here.)2 Points
o Does the army have Fluff? (Possible 5 extra points) 1 Point for each of the following:
-- Does the army have a name?
-- Are character models named on the Army List?
-- Are individual units named on the Army List?
-- Has a back story for the army been submitted? (note: a back story must be a story: it must contain a narrative that takes place within the Warhammer/ 40k universe)
-- Do the army’s painting and modeling fit the submitted back story?
o Is this army one of the top 3 themed armies at the event? 1 Point
PAINT SCORING SYSTEM
Possible Total of 11 Points plus 3 Possible Bonus Points for a Total of 14 Possible Points Overall.
1. The entire army is completely painted. The model(s) must have a basecoat [no visible primer (usually white or black spray paint) and no bare metal showing] and at least three different colors. The model does not have to be painted to an expert level to score a point here, but the miniature cannot look as though it was primed this morning.
2. In your opinion, there was honest effort put into painting the army. Do you think the contestant has tried, to the best of his ability and skill, to finish this army? If so, score a point here.
3. Does the army have a display board? The display board must look nice and should be completely painted, etc.
4. All of the models in the army are based well. If the contestant spent extra time finishing the bases, Score a point here. Do the bases have an appropriate theme (e.g., grass, desert, rocks) and a realistic, detailed appearance?
5. Does the army feature insignia, camouflage schemes, or eye-catching items? We are talking about cohesive color schemes, camouflage patterns, or armywide details that make the whole force seem cooler. Did the painter put some extra time to pick out or add cool basic details on the army? For instance, a basecoated Ultramarines army with all the matching "U" insignia on their shoulder pads would fit this category.
6. Do the character models and centerpieces standout? Every army has an HQ Commander, Lord, Champions, Sergeants, large vehicles or monsters. Was extra time spent painting these important models in the army? Did the models get the attention they deserved? If so, Score a point here.
7. Extra time and effort are evident in the details. Score a point here if the model has small details that enhance the overall look of the model without detracting from its general aesthetics. Such details might include conversions, extra details on bases (e.g., skulls and battlefield debris), or expertly painted eyes,tattoos, etc.
8. Does the army look like an army? Does the force look coherent? Do the various units/regiments have colors, markings, insignia, etc that tie them together? Do the bases of the models match each other, is there a definite theme that you can pick out? If so, Score a point here.
9. The army is painted to an above-average standard. Score a point here if the painting looks "crisp," all features can be seen easily, and highlights and shading are apparent and neat. In short, the model should look like something you would see (or would want to see) pictured in a magazine.
10. This army is one of the top three. Score TWO POINTS here if you would choose this army as one of the top three armies. Only three players will get these points.
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40K TEAM DOUBLES TOURNAMENT RULES (These DO NOT apply to the ATC)
The Painting, Sportsmanship & Theme Points Rules posted under the "Rogue Trader" Section will be used in any Team Rogue Trader Events.
The "Standard Rules" will apply to any Non-Rogue Trader Team Events with the exceptions below:
• All 40K Team Tournament army lists must follow the 40K Team Tournament rules posted below.
• Individual units that may have multiple rules versions will follow the rules presented in that army's codex. Yes, this means a Black Templar Land Raider will function differently than a standard Space Marine Land Raider. Please take the time to review the relevant GW/Adepticon FAQ's for clarifications.
• The 'What You See Is What You Get' (WYSIWYG) rule is in effect. That means all units must be easily identifiable as the particular codex/army book choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
• Each Team Member must bring all materials needed to play a game and report the results, including dice, measuring devices, templates, and a writing implement. • Each 2-Player Team must have a Warhammer 40,000 rulebook and the codex (or codices)used for the team during each game.
• In order to keep the event on schedule, all players must drop the dice and stop playing when time is called for a round. Because of this, please be aware of the time left in the round and do not start a game turn you cannot finish.
• If illegal units or rules violations are found in a Team Member's list, at a minimum, the model(s) in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.
• Tournament rulings are final and arguments or poor conduct by players will not be tolerated. We reserve the right to remove players from the tournament or the event location itself with no refunds allowed. A Team Member's HQ and one Troops choice must come from the same "parent" codex. Note: Inquisitorial allies can be used for other slots by following the "Using Witch Hunters as Allies" and "Using Daemonhunters as Allies" rules.
The Team Tournament Force Organization chart is as follows: This chart applies to EACH Team member/1000 point army list.
Min/Max 1 HQ
• 0-1 Elites
• Min 1-3 Troops
• 0-1 Fast
• 0-1 Heavy
Any Member of the Team (in any combination) may take 1 additional Elite, Fast or Heavy choice for their team, thus bringing their TEAM Total to a maximum of 3 Elite, Fast or Heavy choices This Force Organization overrides any codex requirements such as the Space Wolf Codex.
The following units from various Codices may ignore any unit prerequisites in their codex, but they DO take up the following Force Organization slots within the 40K Team Tournament:
• Dark Angel and Blood Angel Techmarines count as Elites (normal prerequisites still apply)
• Dark Angel Command Squads count as HQ
• Blood Angels Honour Guards count as HQ
• A Chaos Greater Daemon counts as HQ
• Chaos Lesser Daemons count as Troops • Chaos Spawn count as Fast Attack
• Space Marine Honour Guard count as HQ
• Space Marine Command Squads count as HQ
• Space Marine Servitors count as Elites
• The Emperor's Champion counts as HQ (see Clarifications below)
Each Team Member's Army Represents an INDEPENDENT, SINGLE 1000 Point Force and may not mix with or have any affect on the other Team Member's Army.
These circumstances include but are not limited to:
Special Characters affect units only in their 1000 point army.
An Orc Waaagh affects that player's 1000 point army only.
Psykers or other abilities that a model can affect a unit or other model with, may only affect models from that player's 1000 point army list. (e.g. An Eldar Farseer cannot fortune/doom/etc. a unit in any army list other than his own 1000 point army list).
Transports may not be shared.
SPECIAL CHARACTERS: BOTH Players on a team may use Special Characters, but A Team may include only 1 of any named Special Character or unit upgrade that becomes a Special Character. (e.g. A Space Wolf Army allied with another Space Wolf Army may not both include Njal).
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WARHAMMER FANTASY DOUBLES TEAM GUIDELINES
The Painting, Sportsmanship & Theme Points Rules posted under the "Rogue Trader" Section will be used in any Team Rogue Trader Events.
The "Standard Rules" will apply to any Non-Rogue Trader Team Events with the exceptions below:
• The AdeptiCon INAT FAQ 4.3.1 will be used.
• All Fantasy Team Tournament army lists must follow the Fantasy Team Tournament rules posted below.
• Each Team Member must bring all materials needed to play a game and report the results, including dice, measuring devices, templates, and a writing implement.
• Each 2-Player Team must have a Warhammer Fantasy rulebook and the Army Book(s) used for the team during each game.
• If illegal units or rules violations are found in a Team Member's list, at a minimum, the models) in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited.
• Tournament rulings are final and arguments or poor conduct by players will not be tolerated. We reserve the right to remove players from the tournament or the event location itself with no refunds allowed.
• Valid lists: Beastmen, Bretonnia, Daemons of Chaos, Dark Elves, Dogs of War/Regiments of Renown: Indy GT PDFs, Dwarfs, Dwarfs of Chaos: Indy GT PDF, Empire, High Elves, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Skaven, Tomb Kings, Vampire Counts, Warriors of Chaos, & Wood Elves.
• The Warhammer Fantasy Battles 8th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• The models used in your army MUST be WYSIWYG. If it is not apparent to someone walking by your table what the model represents in the Warhammer world, you are encouraged to label the movement tray. Difficult or confusing model use may result in a penalty to Composition and Sportsmanship.
• Special/Named Characters are NOT allowed. This includes named unit champions.
• Dogs of War are NOT allowed in non-Dogs of War armies, per the Games Workshop FAQs.
• Dogs of War count as Suspicious Allies. Dwarfs of Chaos count as Forces of Destruction.
• Rhinox Riders are NOT allowed.
• All points, stats, and items MUST be present on each army list and each unit entry.
• This will be a closed list environment, but you must provide your opponent with your army list at the end of the game.
• If your army contains Wizards, the Lore that each Wizard uses MUST be declared in their entry on the army list. If an item grants you knowledge of a spell from a Lore that you may pick (e.g., Book of Secrets, Ring of Volans), you must declare that on your army list as well. In the case of Grey Seers, you must declare how many spells that they will use from either the Skaven Lores. For example, “Grey Seer – 2 Spells from Lore of Ruin & 2 Spells from Lore of Plague.”
• Building rules are in effect per the main rulebook.
• All forests are counted as Mysterious Forests and follow all rules outlined in the main rulebook.
• Wood Elves DO NOT receive a free forest (these scenarios are not Pitched Battles).
• Each Team will consist of two (2) equal point contingents (e.g. 1000 pts per player in a 2000 pt tournament)
• Lord level characters are NOT allowed.
• Allied Armies rule will be in effect (see BRB pages, 136–139).
• Brettonians do NOT get a free Paladin.
• As this is a Team Tournament, players are encouraged to use contingents from two different army books/races (see Different Contingents below).
• Each contingent is allowed one hero model to be upgraded to a Battle Standard Bearer. Each Contingent must have a General.
• Three games will be played. Scenarios will be used.
• No new turns may begin after the 2-hour mark for each game.
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